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AI Insights · Timothy · October 2021

Top 5 Boxing Games on iOS in Australia: Q3 2021 Performance

Explore the performance of the top 5 boxing games on iOS in Australia during Q3 2021, with insights on downloads, revenue, and active users.

Top 5 Boxing Games on iOS in Australia: Q3 2021 Performance

The third quarter of 2021 saw varied performance metrics among the top 5 boxing games on the iOS platform in Australia. Here is an in-depth look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.

Real Boxing 2 experienced a notable fluctuation in weekly downloads, peaking at 3.5K in mid-July before tapering off to around 700 by late September. The game's weekly revenue showed a significant spike in mid-July, reaching approximately $1.4K, but gradually declined to around $670 by the end of the quarter. Active user numbers peaked at 8.9K in early July and declined steadily to 5K by the end of September.

Idle Workout Master: Boxbun had a relatively stable download trend, with a peak of 1.3K at the start of the quarter and a significant increase to 1.9K in the last week of September. The game’s weekly revenue saw minor fluctuations, peaking at $114 in late June and maintaining a modest range around $75 towards the end of the quarter. Active users showed a downward trend from 4.5K in late June to 2.5K in late August, but rebounded to around 4.2K by the end of September.

EA SPORTS™ UFC® had a steady weekly download rate, starting at 671 and reaching 426 by the end of Q3. The game's weekly revenue peaked at $302 in mid-July but then declined to about $16 by the end of September. Active users saw a peak of 2.4K in mid-July and a gradual decline to around 1.4K by late September.

I, The One - Fighting Games showed varied download numbers, starting at 713 in late June and peaking at 844 in mid-September before dropping to 386 by the end of the quarter. The weekly revenue fluctuated slightly, peaking at $81 in late June and stabilizing around $21 towards the end of the period. Active users showed an initial decline from 6.3K to 3.9K by mid-August, but then increased to 5.9K by mid-September before ending the quarter at 4.6K.

Ragdoll Fighter had a consistent but modest download rate, peaking at 681 in late June and gradually decreasing to 215 by the end of September. Active users followed a similar trend, starting at 992 in late June and decreasing to 364 by the end of the quarter. Notably, this game did not generate any revenue during this period.

These insights, sourced from Sensor Tower, show the dynamic performance of boxing games on iOS in Australia during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021